Glider 4.0 for Windows 3.x
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Glider 4.0 CD-ROM for Windows 3.x
by John Calhoun
(C) 1994 Casady & Greene, Inc.
Primary Volume Descriptor (PVD):
31 39 39 35 31 30 32 35 31 35 31 37 35 31 30 30 00 1995-10-25 15:17:51.00
31 39 39 35 31 30 32 35 31 35 31 37 35 31 30 30 00 1995-10-25 15:17:51.00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - - : : .
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - - : : .
Disc Matrix/Runout:
GLIDER R1J 13
Disc Mastering SID:
IFPI L239
Disc Image (Data/Mode 1):
Size: 4421760 bytes
CRC32: 40EFC486
SHA1: 3367614E5F6E97E983AF117E6B7256EB5489A677
MD5: 70CE5F7CE3532F907CA3023776B0F90C
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- 1995
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Reviews
Reviewer:
bikerspade
-
-
April 16, 2024
Subject: 1995 review by Marin Dio
Subject: 1995 review by Marin Dio
Review found within Launch Issue No. 2 ( https://archive.org/details/launch_issue_2_cdrom_alt ):
Glider 4.0 (PC)
[Casady & Greene]
By Martin Dio
Casady and Greene have taken a good thing and made it twice
better.
But "better" is a relative word, of course, and in the case of the
good thing in question-Glider-Mac users have the distinct advantage. In
short, while PC users finally have a Windows version of Glider 4.0-a
favorite of Mac owners since its introduction in 1991-the game has also
been improved upon, and made even more maddeningly addictive, via
Casady & Greene's new Glider Pro for Macs.
Both games operate under essentially the same premise: You must
pilot a paper airplane through a house with a seemingly limitless
supply of rooms, all the while avoiding harmful objects that will ground
you. As the game's name implies, the main propellant is air:
strategically-placed heating ducts, fans, candles and more supply the
thermal lift you'll continually need to combat the inevitable effect of
gravity. In other words, get some wind beneath you're wings, or you'll
sink like a stone.
What sounds relatively mundane isn't. Part of the fun of both
Glider games is its learning-curve aspect of play: If at first you don't
succeed, fly, fly again. You'll master each room, one by one, and move
on to the next-all the while devising new strategies to conquer the
unknown perils awaiting your glider in the next.
For Windows users, Glider 4.0 will be an absolute treat; for Mac
users, it's already been a treat for nearly four years. That's why the
new Glider Pro will seem like a godsend. Among the improvements: It's
now Power PC native, it features 256-color support and over 100 new
household objects, and boasts the new ability to fly upstairs,
downstairs, and outside the house-which, by the way, now has over 400
rooms. Other new features include an easier-to-use interface, 2-player
ability, and an integrated room editor.
As new Windows users will discover, that abilty to create your own
rooms remains one of the most fascinating aspects of Glider. Creator
John Calhoun estimates that he's seen over 100 different houses created
and uploaded on various online services; that it's even easier to create
new houses (filled with dozens more household objects) with the new
Glider Pro should guarantee fans will, in Calhoun's words, "find houses
to satisfy their Glider urges for many, many years." Hopefully, by that
time, future Windows versions of Glider won't be trying to play catch-up
with Mac's very obvious lead.
GLIDER INSTRUCTIONS
*Select New Game from Game menu to play a new game
*Press ALT+F4 to go back to Launch
*Press ALT+G to activate menus during game
Glider 4.0 (PC)
[Casady & Greene]
By Martin Dio
Casady and Greene have taken a good thing and made it twice
better.
But "better" is a relative word, of course, and in the case of the
good thing in question-Glider-Mac users have the distinct advantage. In
short, while PC users finally have a Windows version of Glider 4.0-a
favorite of Mac owners since its introduction in 1991-the game has also
been improved upon, and made even more maddeningly addictive, via
Casady & Greene's new Glider Pro for Macs.
Both games operate under essentially the same premise: You must
pilot a paper airplane through a house with a seemingly limitless
supply of rooms, all the while avoiding harmful objects that will ground
you. As the game's name implies, the main propellant is air:
strategically-placed heating ducts, fans, candles and more supply the
thermal lift you'll continually need to combat the inevitable effect of
gravity. In other words, get some wind beneath you're wings, or you'll
sink like a stone.
What sounds relatively mundane isn't. Part of the fun of both
Glider games is its learning-curve aspect of play: If at first you don't
succeed, fly, fly again. You'll master each room, one by one, and move
on to the next-all the while devising new strategies to conquer the
unknown perils awaiting your glider in the next.
For Windows users, Glider 4.0 will be an absolute treat; for Mac
users, it's already been a treat for nearly four years. That's why the
new Glider Pro will seem like a godsend. Among the improvements: It's
now Power PC native, it features 256-color support and over 100 new
household objects, and boasts the new ability to fly upstairs,
downstairs, and outside the house-which, by the way, now has over 400
rooms. Other new features include an easier-to-use interface, 2-player
ability, and an integrated room editor.
As new Windows users will discover, that abilty to create your own
rooms remains one of the most fascinating aspects of Glider. Creator
John Calhoun estimates that he's seen over 100 different houses created
and uploaded on various online services; that it's even easier to create
new houses (filled with dozens more household objects) with the new
Glider Pro should guarantee fans will, in Calhoun's words, "find houses
to satisfy their Glider urges for many, many years." Hopefully, by that
time, future Windows versions of Glider won't be trying to play catch-up
with Mac's very obvious lead.
GLIDER INSTRUCTIONS
*Select New Game from Game menu to play a new game
*Press ALT+F4 to go back to Launch
*Press ALT+G to activate menus during game
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